
It turned out the puzzle box was a fake as well, made from cheap brass rather than Dwemeri alloy. Two days later, she had solved the puzzle and found only pebbles inside. Alyssa had eagerly parted with her coin in anticipation. A crafty Imperial salesman had promised the young Breton there was a treasure to be found inside. Once, she had picked out a small dwemer puzzle box.


Alyssa liked to explore the markets, ogling at the merchant's wares. But the confines of a pampered lifestyle suited her sister much more than her. She had an easier life than most, growing up as part of Northpoint's noble family. The enigmatic ancients were of far more interest to the young Breton than the here and now. Dirreni, Nedic, or Dwemer it mattered not. From the moment she could read, she was captivated by the legends of old. But fear not because she is not without means of a strong offence, as this intrepid adventurer also utilises a great variety of scrolls and staves.Īlyssa always had an inquisitive nature. My aim was to use as many of the more obscure or utility-based magics mixed in with a little dungeneering flair. This character is built around the skills and perks of the aforementioned mask and is my interpretation of what a character based on the mask's stats might look like. But the most prominent influence would have to be that of the Volsung mask. I wanted to recreate the classic adventurer vibe, something akin to that of Indiana Jones or Lara Croft, with somewhat of a magical twist.

Foreword: There were several motes of inspiration for this character that varied from Howl, from Howls Moving Castle, to Archmaester Marwyn from the ASOIAF books.
